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What is art? Well, everyone asked this question would have a different answer, because we all have different likes and dislikes. Each and every culture in the world evaluates art and how it relates aesthetically to their surroundings and/or beliefs. Aesthetic understanding of an artwork is the combination of the ability to see, interpret, and evaluate it. Therefore, one person might have a different viewpoint of an artwork than someone from another culture. In history, the Greeks were believed to be the supreme culture. However, William M. Ivins, Jr. studied the art of the Greeks and also their geometry. In his book, "Art and Geometry: A Study in Spatial Intuitions," Ivins creates a controversial study to the above myth. According to Ivins, the Greeks were "tactile minded," meaning that they created works of art that were perceived through the sense of touch. The Greeks "tactile" world view is visible in their art by the lack of motion, emotional and spiritual qualities. Ivins goes on to say that the Greeks form of art was the result of not completely understanding the laws of perspective. So, what is meant by "the laws of perspective?" Well, to put it simply, it means the proper technique for representing a three-dimensional object on a two-dimensional surface. Artists of the Renaissance period were the first to be successful in perspective. In 1636, a man named Girard Desargues introduced his "perspective ladder." This was used by artists as a tool for bringing perspective to their work. Just as the Greeks based their art on tactile qualities, they didn't stray far from this way of thought in their geometry. They believed that parallel lines stay parallel forever. So their lack of modern thought for geometrical continuity and perspective left the Greeks at a disadvantage in the mathematical field. Geometry progressed through time to involve perspective geometry. Following is an example of a line-divider. This helps bring perspective to line designs and optical art, which utilizes geometry.
![]() Today, artists often use geometrical elements such as lines, angles, and shapes to create a theme throughout their artwork. Also, artists started using these geometrical elements as a way to create the illusion of the third dimension. This art is known as Optical or Op Art. The following is an example of optical art.
![]() Students should start out their study of optical art, by creating line designs and working with symmetry. See example of line designs below. Then students can apply the concept of shading to their designs to create a sense of perspective. Students will be building their spatial intelligence for understanding advanced mathematics.
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Contributed by Lanetta J. Burdette | |||||||||||||||||||
Reference: Ivins, Jr., W.M. "Art and Geometry: A Study In Spatial Intuitions" (1946) Dover Publications, Inc. New York: NY. Seymour, D., Silvey, L. and Snider, J. "Line Designs" (1994). Ideal School Supply Company. Alsip, IL. Thompson, K. and Loftus, D. "Art Connections: Integrating Art Throughout the Curriculum" (1995) Good Year Books. Glenview, IL. | |||||||||||||||||||
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Biographical Information August Ferdinand Mobius was born 1790 in Saxony (now Germany), and died in 1868, in Leipzig. His father died when he was three years old. Mobius was educated at home by his mother until he was thirteen, when he went to college in Saxony. He graduated from the college in 1809, and became a student at the University of Leipzig. His mother wanted him to become a lawyer, but he chose to study math, astronomy and physics instead. Mobius learned from only the best teachers. In 1813 Mobius studied under Gauss, the director of the observatory in Gottingen. He then continued his studies but under Johann Pfaff, who also taught Gauss. The year of 1816 brought an appointment to the Chair of Astronomy and Higher Mechanics at the University of Leipzig. The University granted Mobius a full Professorship in Astronomy in 1844. He stayed at the University for the remainder of his career. The Mobius Strip Mobius was a pioneer in the field of topology. Topology is the study of “those properties of geometric figures that remain unchanged even when under distortion, so long as no surfaces are torn.” It defined a property of simple closed polyhedra pertaining to the vertices (V), edges (E), and faces (F): V - E + F = 2. Mobius speculated that a polyhedron was a collection of joined polygons. This speculation introduced the notion of “2-complexes.” It was this study that led Mobius to the surface now known as a Mobius Strip: the simplest geometric shape, a one sided surface. Mobius is best known for this development. It may be replicated by taking a strip of paper or ribbon, turning one side 180 degrees long ways and attaching the two ends. The paradox of the Mobius Strip is that a one-surfaced, one- edged figure is three dimensional. This very paradox, with derivations such as the Klein Bottle, may be used to define such celestial anomalies as black holes and worm holes. To view several different examples the Mobius Strip, refer to the web sight credited in the reference section.
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Contributed by Steve Bixler | |||||||||||||||||||
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In the mid-nineteenth Century, a new development in Geometry called Topology started taking shape (no pun intended!). Topology is the study of geometric figures that persist even when the figures are subjected to change in such a way that their properties are lost. A few isolated discoveries before the mid-nineteenth century have become known throughout the modern development of Topology. One of the most important is a formula showing the relationship between vertices, edges and faces in simple polyhedra. The generalizations, which have become known as "Euler's Formula, takes it's place among the central theorms of geometry. Euler's formula is one of the most important theorems of Geometry, with fifteen different proofs surfacing since it's inception, first discovered by Descartes and later rediscovered by Euler, to whom we credit the theorem, in 1752. Showing a relationship between vertices, faces and edges of simple polyhedra, Euler interest was to classify polyhedra. Euler presents his theorem as the number of vertices, plus the number of faces, minus the number of edges of any simple polyhedra will equal two; V + F - E = 2. From his findings, it has been determined that there exists only five platonic solids which can be constructed by choosing a regular polygon and having the same number of shapes meet at each corner. The Five Platonic Solids include:
Can you satisfy Euler's Formula for the above geometric shapes? The cube, for instance, has eight vertices, six faces, and twelve edges or 8 + 6 - 12 = 2. All five of these shapes can be found in nature. The cube, tetrahedron, and octahedron can be found in crystals while the dodecahedron and icosahedron can be found in certain viruses and radioilaria. This would be a wonderful way to integrate math with science.
For more information including the fifteen proofs of Euler's Formula, visit the following web sites:
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Contributed by Jan Swanson | |||||||||||||||||||
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What is a Tangram? Here is a pattern for making the pieces for a tangram.
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What is the history behind the Tangram?
Tangrams today . . .
Rules of the puzzle:
Here are some puzzles to try: ![]() ![]() ![]() ![]()
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Contributed by Angela Ceradsky | |||||||||||||||||||
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Have you ever wanted to create a work of art but did not know where to begin? Think about what types of relationships exist between art and mathematics. There are many ways in which artists use math. I will give you a few examples. Art that depicts height and width is a two-dimensional design. Three-dimensional art shows height, width, and depth. Art also uses proportions, patterns, and geometry. Proportion is the relationship of a part to the whole or another part. Patterning plays a big role in the developing in art. Next time you go to an art museum, look closely at the pieces and try to find the patterns and mathematical influence. The repetition of a pattern is called a tessellation. M.C. Escher, a well-known artist, used the tessellation concept in many of his artworks. The tessellation concept consists of redrawing a shape using slide, reflection (flip), and rotation (turn). The point in which three or more tiles meet in a tessellation is called a vertex. Triangles, squares, and hexagons are regular polygons that tessellate by themselves. This can be proven mathematically. A full rotation is 360o. Using an equilateral triangle, with angles of 60o, 6(60o)=360o. This calculation proves that six tiles meet in the vertex of a tile tessellation. Four tiles meet in the vertex of a square; 4(90o)=360o. A hexagon with angles of 120 degrees has three tiles that meet in the vertex; 3(120o)=360o. Different types of regular polygons can be used to tessellate polygons such as the pentagon, heptagon, and octagon. For a tessellation, choose one or two geometric shapes. Make a tessellation by sliding, reflecting, or rotating the shape. After creating a pattern, or picture, add color and texture to the shapes. The picture represents a work of art with a mathematical foundation. Can the pattern be altered by changing the appearance of the shape or shapes? Try to create a different look by using the same geometrical shape or shapes with a slight variation and see the difference in the end result. The exploration of tessellation can be very exciting. Below is an illustration demonstrating a tessellation. The three simple shapes show the slide, reflection(flip), and rotation (turn) techniques. For explanation purposes, start with the middle tile. The slide technique is utilized to redraw the middle tile to the tile above it. From the top, the tile is reproduced clockwise using the reflect, slide, reflect and rotate techniques consecutively. ![]()
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Contributed by CiCi Naifeh | |||||||||||||||||||
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A polyhedron is a geometric figure which is the three-dimensional version of the plane polygon. Another way to say it is that it is a finite connected set of polygons joined together in such a way that each side of every polygon coinsides (connects) with a side of exactly one other polygon. ![]()
This formula is true for simple polyhedra. A polyhedron is said to be simple if there are no holes in it; that is, the surface can be deformed continuously into the surface of a sphere. There are more complex ones that have their own formulas. In general, simple polyherons fall into two categories: convex and concave. A convex polyhedron is defined as follows: no line segment joining two of its points contains a point belonging to its exterior. A concave polyhedron, on the other hand, will have line segments that join two of its points with all but the two points lying in its exterior. Below is an example of a concave polyhedron. ![]() The polyhedra that are most intriguing are the regular polyhedra. In a regular polyhedron all of the faces are regular polygons that are congruent. Furthermore, all the vertices of a regular polyhedron lie on the surface of a sphere. As it turns out, there are only five regular polyhedra and these are often referred to as platonic solids. The regular polyhedra are
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Contributed by Susan Eastman | |||||||||||||||||||
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